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- > Imagine going into an alternate reality within the walls(just pretend..
- >:-)) and all creatures/players are sort of half drawn within this odd
- >world.. making them appear almost as if they were 'sketched' in. Head
- >outside the walls, all appears normal but some odd creatures only found
- >within the alternate reality cannot follow, hence some of the
- >odder/different looking sprites can have their places too.
- >
- > I think all things can be explained away by correct planning(while
- >designing graphics/levels) and story additions that can patch and mold the
- >misshapen shapes and designs together.
-
- Erm, yes I suppose. But I think we can probably avoid mis-matched
- graphics fairly easily just by making sure they're all well drawn in the
- first place. We've got a fair number of artists amongst the group, we can
- probably pass everything around and adjust it until it looks as good as it
- can. It'd be easier than trying to explain why some of the graphics look a
- bit crap. ;-)
-
- > This is one of the things that has attracted me to Bad Mood.. as these
- >different elements can add to one creative/different game.. as long as
- >they are performed with cooperation between the working parts.
-
- Absolutely.
-
- Have another day.
-
- Robin Ball
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